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Text File  |  2003-11-06  |  6KB  |  264 lines

  1. {events}
  2.     I:    FOOTSTEP_LEFT = 2
  3.     I:    footstep_left_bone_id = 4900
  4.     F[3]:    footstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[4]:    footstep_left_sfx
  9.         [0] = "footstep1"
  10.         [1] = "footstep2"
  11.         [2] = "footstep3"
  12.         [3] = "footstep4"
  13.     I:    FOOTSTEP_RIGHT = 2
  14.     I:    footstep_right_bone_id = 3900
  15.     F[3]:    footstep_right_playback_parameters
  16.         [0] = 0.500000
  17.         [1] = 20.000000
  18.         [2] = 8.000000
  19.     S[4]:    footstep_right_sfx
  20.         [0] = "footstep1"
  21.         [1] = "footstep2"
  22.         [2] = "footstep3"
  23.         [3] = "footstep4"
  24.     I:    FOOTSCRAPE = 2
  25.     I:    footscrape_bone_id = 3900
  26.     F[3]:    footscrape_playback_parameters
  27.         [0] = 0.500000
  28.         [1] = 20.000000
  29.         [2] = 8.000000
  30.     S[2]:    footscrape_sfx
  31.         [0] = "footscrape"
  32.         [1] = "footscrape1"
  33.     
  34.     I:    FACE_VS_SANDBAG = 1
  35.     I:    face_vs_sanbag_bone_id = 3900
  36.     F[3]:    face_vs_sanbag_playback_parameters
  37.         [0] = 0.500000
  38.         [1] = 50.000000
  39.         [2] = 6.000000
  40.     S[1]:    face_vs_sanbag_sfx
  41.         [0] = "misc_face_meets_sand_bag"
  42.     I:    HIT_STAGE = 1
  43.     I:    hit_stage_bone_id = 3900
  44.     F[3]:    hit_stage_playback_parameters
  45.         [0] = 0.500000
  46.         [1] = 50.000000
  47.         [2] = 2.000000
  48.     S[1]:    hit_stage_sfx
  49.         [0] = "misc_flap_hits_deck"
  50.         
  51.     I:    FIRE_GUN = 1
  52.     I:    fire_gun_bone_id = 3900
  53.     F[3]:    fire_gun_playback_parameters
  54.         [0] = 300.500000
  55.         [1] = 500.000000
  56.         [2] = 2.000000
  57.     S[1]:    fire_gun_sfx
  58.         [0] = "mech_flap_gun_fire"
  59.         
  60.     I:    COCK_GUN = 1
  61.     I:    cock_gun_bone_id = 3900
  62.     F[3]:    cock_gun_playback_parameters
  63.         [0] = 0.500000
  64.         [1] = 50.000000
  65.         [2] = 2.000000
  66.     S[1]:    cock_gun_sfx
  67.         [0] = "mech_flap_gun_cock"
  68.         
  69.     I:    BULLET_RICOCHET = 1
  70.     I:      bullet_ricochet_bone_id = 3900
  71.     F[3]:    bullet_ricochet_playback_parameters
  72.         [0] = 0.500000
  73.         [1] = 50.000000
  74.         [2] = 2.000000
  75.     S[1]:    bullet_ricochet_sfx
  76.         [0] = "metal_ricochet2"
  77.     I:    CLOTHES_SCRAPE = 1
  78.     I:      clothes_scrape_bone_id = 6000
  79.     F[3]:    clothes_scrape_playback_parameters
  80.         [0] = 0.500000
  81.         [1] = 14.000000
  82.         [2] = 35.000000
  83.     S[1]:    clothes_scrape_sfx
  84.         [0] = "human_clothes_scrape"
  85.     I:    CLOTHES_SCRAPE1 = 1
  86.     I:      clothes_scrape1_bone_id = 6000
  87.     F[3]:    clothes_scrape1_playback_parameters
  88.         [0] = 0.500000
  89.         [1] = 20.000000
  90.         [2] = 15.000000
  91.     S[1]:    clothes_scrape1_sfx
  92.         [0] = "human_clothes_scrape1"
  93.     I:    CLOTHES_SCRAPE2 = 1
  94.     I:      clothes_scrape2_bone_id = 6000
  95.     F[3]:    clothes_scrape2_playback_parameters
  96.         [0] = 0.500000
  97.         [1] = 20.000000
  98.         [2] = 15.000000
  99.     S[1]:    clothes_scrape2_sfx
  100.         [0] = "human_clothes_scrape2"
  101.     I:    CLOTHES_SCRAPE3 = 1
  102.     I:      clothes_scrape3_bone_id = 6000
  103.     F[3]:    clothes_scrape3_playback_parameters
  104.         [0] = 0.500000
  105.         [1] = 20.000000
  106.         [2] = 15.000000
  107.     S[1]:    clothes_scrape3_sfx
  108.         [0] = "human_clothes_scrape3"
  109.  
  110.     I:    HIT_WITH_VASE = 1
  111.     I:      hit_with_vase_bone_id = 6000
  112.     F[3]:    hit_with_vase_playback_parameters
  113.         [0] = 0.500000
  114.         [1] = 50.000000
  115.         [2] = 3.000000
  116.     S[1]:    hit_with_vase_sfx
  117.         [0] = "misc_vase_smack_skull"
  118.     I:    BODY_FALL = 1
  119.     I:      body_fall_bone_id = 6000
  120.     F[3]:    body_fall_playback_parameters
  121.         [0] = 0.500000
  122.         [1] = 50.000000
  123.         [2] = 3.000000
  124.     S[1]:    body_fall_sfx
  125.         [0] = "human_bodyfall_heavy"
  126.  
  127.  
  128.  
  129.  
  130. {\events}
  131.  
  132. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_3.ANM}
  133.     F[9]:    FOOTSTEP_LEFT
  134.         [0] = 0.772000
  135.         [1] = 1.763000
  136.         [2] = 2.773000
  137.         [3] = 3.773000
  138.         [4] = 4.781000
  139.         [5] = 5.789000
  140.         [6] = 6.779000
  141.         [7] = 7.775000
  142.         [8] = 8.771000
  143.     F[9]:    FOOTSTEP_RIGHT
  144.         [0] = 8.250046
  145.         [1] = 0.274991
  146.         [2] = 1.274976
  147.         [3] = 2.241628
  148.         [4] = 3.274940
  149.         [5] = 4.274930
  150.         [6] = 5.241582
  151.         [7] = 6.241567
  152.         [8] = 7.241551
  153. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_3.ANM}
  154. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_2.ANM}
  155.     F[6]:    FOOTSTEP_LEFT
  156.         [0] = 9.866688
  157.         [1] = 4.841611
  158.         [2] = 5.858262
  159.         [3] = 6.858247
  160.         [4] = 7.858232
  161.         [5] = 8.858216
  162.     F[5]:    FOOTSTEP_RIGHT
  163.         [0] = 5.383348
  164.         [1] = 6.383362
  165.         [2] = 7.383375
  166.         [3] = 8.383377
  167.         [4] = 9.361000
  168. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_2.ANM}
  169. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_6.ANM}
  170.     F[3]:    FOOTSTEP_LEFT
  171.         [0] = 1.116666
  172.         [1] = 1.633332
  173.         [2] = 0.441689
  174.     F[2]:    FOOTSTEP_RIGHT
  175.         [0] = 0.800000
  176.         [1] = 0.125028
  177.     F[1]:    FOOTSCRAPE
  178.         [0] = 1.472000
  179. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_6.ANM}
  180. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_7.ANM}
  181.     F[3]:    FOOTSTEP_LEFT
  182.         [0] = 1.116666
  183.         [1] = 1.633332
  184.         [2] = 0.441689
  185.     F[2]:    FOOTSTEP_RIGHT
  186.         [0] = 0.800000
  187.         [1] = 0.125028
  188.     F[1]:    FOOTSCRAPE
  189.         [0] = 1.408000
  190. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_7.ANM}
  191. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR307\FLAP_KO.ANM}
  192.     F[1]:    FACE_VS_SANDBAG
  193.         [0] = 1.826
  194.     F[1]:   HIT_STAGE
  195.         [0] = 2.1
  196.  
  197. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR307\FLAP_KO.ANM}
  198. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR308\FLAP_SHOOT.ANM}
  199.     F[2]:    FIRE_GUN
  200.         [0] = 6.165
  201.         [1] = 7.400
  202.     F[1]:    COCK_GUN
  203.         [0] = 4.8
  204.  
  205.     F[1]:   CLOTHES_SCRAPE
  206.         [0] = 3.5
  207.  
  208.  
  209. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR308\FLAP_SHOOT.ANM}
  210. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_1.ANM}
  211.     F[1]:    CLOTHES_SCRAPE1
  212.         [0] = 2.139
  213.         F[1]:    CLOTHES_SCRAPE2
  214.         [0] = 2.649
  215.     F[1]:    CLOTHES_SCRAPE3
  216.         [0] = 3.676
  217.  
  218.  
  219.  
  220. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_1.ANM}
  221. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_2.ANM}
  222.     F[1]:    CLOTHES_SCRAPE1
  223.         [0] = 1.139
  224.         F[1]:    CLOTHES_SCRAPE2
  225.         [0] = 1.949
  226.     F[1]:    CLOTHES_SCRAPE3
  227.         [0] = 3.676
  228. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_2.ANM}
  229. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_3.ANM}
  230.     F[1]:    CLOTHES_SCRAPE1
  231.         [0] = 2.983
  232.         F[1]:    CLOTHES_SCRAPE2
  233.         [0] = 3.0
  234.     F[1]:    CLOTHES_SCRAPE3
  235.         [0] = 3.1
  236. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_3.ANM}
  237. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_4.ANM}
  238.  
  239.  
  240.     F[1]:    HIT_WITH_VASE
  241.         [0] = 1.254
  242.     F[1]:    CLOTHES_SCRAPE2
  243.         [0] = 2.106
  244.     F[1]:    CLOTHES_SCRAPE3
  245.         [0] = 2.506
  246.     F[1]:    BODY_FALL
  247.         [0] = 1.727
  248.  
  249.  
  250.  
  251. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_4.ANM}
  252. {DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_SHOOT.ANM}
  253.  
  254.  
  255.     F[1]:    FIRE_GUN
  256.         [0] = 1.779
  257.     F[1]:    COCK_GUN
  258.         [0] = 0.734
  259.  
  260.  
  261.  
  262.  
  263. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_SHOOT.ANM}
  264.