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GameStar 2004 February
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Unnamed File 004414.unknown
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Text File
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2003-11-06
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6KB
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264 lines
{events}
I: FOOTSTEP_LEFT = 2
I: footstep_left_bone_id = 4900
F[3]: footstep_left_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_left_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT = 2
I: footstep_right_bone_id = 3900
F[3]: footstep_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[4]: footstep_right_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSCRAPE = 2
I: footscrape_bone_id = 3900
F[3]: footscrape_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: footscrape_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: FACE_VS_SANDBAG = 1
I: face_vs_sanbag_bone_id = 3900
F[3]: face_vs_sanbag_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 6.000000
S[1]: face_vs_sanbag_sfx
[0] = "misc_face_meets_sand_bag"
I: HIT_STAGE = 1
I: hit_stage_bone_id = 3900
F[3]: hit_stage_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 2.000000
S[1]: hit_stage_sfx
[0] = "misc_flap_hits_deck"
I: FIRE_GUN = 1
I: fire_gun_bone_id = 3900
F[3]: fire_gun_playback_parameters
[0] = 300.500000
[1] = 500.000000
[2] = 2.000000
S[1]: fire_gun_sfx
[0] = "mech_flap_gun_fire"
I: COCK_GUN = 1
I: cock_gun_bone_id = 3900
F[3]: cock_gun_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 2.000000
S[1]: cock_gun_sfx
[0] = "mech_flap_gun_cock"
I: BULLET_RICOCHET = 1
I: bullet_ricochet_bone_id = 3900
F[3]: bullet_ricochet_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 2.000000
S[1]: bullet_ricochet_sfx
[0] = "metal_ricochet2"
I: CLOTHES_SCRAPE = 1
I: clothes_scrape_bone_id = 6000
F[3]: clothes_scrape_playback_parameters
[0] = 0.500000
[1] = 14.000000
[2] = 35.000000
S[1]: clothes_scrape_sfx
[0] = "human_clothes_scrape"
I: CLOTHES_SCRAPE1 = 1
I: clothes_scrape1_bone_id = 6000
F[3]: clothes_scrape1_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape1_sfx
[0] = "human_clothes_scrape1"
I: CLOTHES_SCRAPE2 = 1
I: clothes_scrape2_bone_id = 6000
F[3]: clothes_scrape2_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape2_sfx
[0] = "human_clothes_scrape2"
I: CLOTHES_SCRAPE3 = 1
I: clothes_scrape3_bone_id = 6000
F[3]: clothes_scrape3_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[1]: clothes_scrape3_sfx
[0] = "human_clothes_scrape3"
I: HIT_WITH_VASE = 1
I: hit_with_vase_bone_id = 6000
F[3]: hit_with_vase_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 3.000000
S[1]: hit_with_vase_sfx
[0] = "misc_vase_smack_skull"
I: BODY_FALL = 1
I: body_fall_bone_id = 6000
F[3]: body_fall_playback_parameters
[0] = 0.500000
[1] = 50.000000
[2] = 3.000000
S[1]: body_fall_sfx
[0] = "human_bodyfall_heavy"
{\events}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_3.ANM}
F[9]: FOOTSTEP_LEFT
[0] = 0.772000
[1] = 1.763000
[2] = 2.773000
[3] = 3.773000
[4] = 4.781000
[5] = 5.789000
[6] = 6.779000
[7] = 7.775000
[8] = 8.771000
F[9]: FOOTSTEP_RIGHT
[0] = 8.250046
[1] = 0.274991
[2] = 1.274976
[3] = 2.241628
[4] = 3.274940
[5] = 4.274930
[6] = 5.241582
[7] = 6.241567
[8] = 7.241551
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_3.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_2.ANM}
F[6]: FOOTSTEP_LEFT
[0] = 9.866688
[1] = 4.841611
[2] = 5.858262
[3] = 6.858247
[4] = 7.858232
[5] = 8.858216
F[5]: FOOTSTEP_RIGHT
[0] = 5.383348
[1] = 6.383362
[2] = 7.383375
[3] = 8.383377
[4] = 9.361000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR303\PAR303_FLAP_2.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_6.ANM}
F[3]: FOOTSTEP_LEFT
[0] = 1.116666
[1] = 1.633332
[2] = 0.441689
F[2]: FOOTSTEP_RIGHT
[0] = 0.800000
[1] = 0.125028
F[1]: FOOTSCRAPE
[0] = 1.472000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_6.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_7.ANM}
F[3]: FOOTSTEP_LEFT
[0] = 1.116666
[1] = 1.633332
[2] = 0.441689
F[2]: FOOTSTEP_RIGHT
[0] = 0.800000
[1] = 0.125028
F[1]: FOOTSCRAPE
[0] = 1.408000
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR305\PAR305_FLAP_7.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR307\FLAP_KO.ANM}
F[1]: FACE_VS_SANDBAG
[0] = 1.826
F[1]: HIT_STAGE
[0] = 2.1
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR307\FLAP_KO.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR308\FLAP_SHOOT.ANM}
F[2]: FIRE_GUN
[0] = 6.165
[1] = 7.400
F[1]: COCK_GUN
[0] = 4.8
F[1]: CLOTHES_SCRAPE
[0] = 3.5
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR308\FLAP_SHOOT.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_1.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 2.139
F[1]: CLOTHES_SCRAPE2
[0] = 2.649
F[1]: CLOTHES_SCRAPE3
[0] = 3.676
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_1.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_2.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 1.139
F[1]: CLOTHES_SCRAPE2
[0] = 1.949
F[1]: CLOTHES_SCRAPE3
[0] = 3.676
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_2.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_3.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 2.983
F[1]: CLOTHES_SCRAPE2
[0] = 3.0
F[1]: CLOTHES_SCRAPE3
[0] = 3.1
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_3.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_4.ANM}
F[1]: HIT_WITH_VASE
[0] = 1.254
F[1]: CLOTHES_SCRAPE2
[0] = 2.106
F[1]: CLOTHES_SCRAPE3
[0] = 2.506
F[1]: BODY_FALL
[0] = 1.727
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_4.ANM}
{DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_SHOOT.ANM}
F[1]: FIRE_GUN
[0] = 1.779
F[1]: COCK_GUN
[0] = 0.734
{\DATA\PARIS3\GRAPHICS\ANIMATIONS\PAR3AE2\FLAP_SHOOT.ANM}